TechnoLynx helped CloudRF speed up signal propagation and tower placement simulations with GPU acceleration, custom algorithms, and cross-platform support, making RF planning faster and more scalable.
CloudRF needed faster, more accurate signal propagation and tower-placement simulations, dealing with large terrain datasets, real-time analysis, and inconsistent results across platforms.
Slow propagation simulations at scale
Signal propagation became too slow for large datasets, and real-time analysis was difficult with detailed maps and complex urban layouts.
Heavy terrain computation
Running detailed terrain-based calculations consumed significant time and compute resources.
Tower placement is computationally expensive
Identifying optimal transmitter/receiver positions on complex terrain slowed operations considerably.
Platform inconsistencies limited deployment
Running simulations across different client environments led to inconsistencies, restricting CloudRF’s ability to offer services universally.
From performance bottlenecks to GPU acceleration, placement heatmaps, and cross-platform deployment
Developed a multi-threaded engine using height‑maps and voxel calculations, managed by a custom work‑package scheduler. Added CUDA‑optimised Cartesian & polar algorithms, with basic ray‑casting as a slower validation fallback.
Added slower reference algorithms (basic ray-casting) for validation when accuracy checks were needed.
Created heatmaps showing optimal candidate zones rather than single points. Employed Monte Carlo simulations across thousands of configurations. Achieved ~300× speedups, mainly from proprietary heatmap logic.
Implemented indoor voxel-space ray casting powered by CUDA and integrated point‑cloud-to-voxel conversion for detailed indoor modelling.
Containerised with Docker, used CMake for cross-platform builds, and introduced unit and integration tests to ensure reproducible results across environments.
We delivered a multi-layer solution focused on speed, scalability, and deployment flexibility: a faster propagation engine, smarter tower placement via heatmaps + Monte Carlo exploration, indoor voxel ray-casting, and a platform-independent deployment model.
High-performance multi-threaded propagation using height maps and voxel-based terrain handling, orchestrated by a custom scheduler and accelerated via CUDA (Cartesian and polar coordinate methods).
Generated coverage heatmaps to visualise best placement zones, then ran Monte Carlo testing across thousands of configurations to identify strong patterns for coverage.
CUDA-accelerated voxel-space ray casting for indoor environments, paired with point cloud to voxel conversion for more realistic building-level simulations.
Docker containerisation for consistent deployment, CMake builds for common operating systems, and unit/integration tests to verify stability and correctness across platforms.
Performance improved drastically, enabling faster and more precise simulations, simpler deployment, and broader platform reach.
Gains attributed to optimised scheduling and CUDA enhancements.
Accelerated with GPU support when working on large terrain datasets.
Largest improvement driven by proprietary heatmap algorithms (not only multithreading).
Built a high-performance propagation engine using height maps, voxel calculations, and a custom work-package scheduler.
Introduced tower placement heatmaps and Monte Carlo testing to evaluate thousands of configurations and coverage patterns.
Improved indoor propagation fidelity with CUDA-accelerated voxel ray casting and point cloud conversion.
Enabled consistent deployment using Docker, cross-platform builds via CMake, and unit/integration tests for correctness.
Platform independence allowed the solution to reach new market segments.
Let’s discuss how GPU acceleration, scalable simulation design, and cross-platform deployment can improve signal propagation modelling and tower placement workflows for your team.